CopyWith$Input$GameTranslationInput<TRes> constructor
CopyWith$Input$GameTranslationInput<TRes> (
- Input$GameTranslationInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameTranslationInput(
Input$GameTranslationInput instance,
TRes Function(Input$GameTranslationInput) then,
) = _CopyWithImpl$Input$GameTranslationInput;