CopyWith$Input$GameTranslationInput<TRes> constructor

CopyWith$Input$GameTranslationInput<TRes>(
  1. Input$GameTranslationInput instance,
  2. TRes then(
    1. Input$GameTranslationInput
    )
)

Implementation

factory CopyWith$Input$GameTranslationInput(
  Input$GameTranslationInput instance,
  TRes Function(Input$GameTranslationInput) then,
) = _CopyWithImpl$Input$GameTranslationInput;