CopyWith$Input$GetGameIntegrationWithFilterInput<TRes> constructor

CopyWith$Input$GetGameIntegrationWithFilterInput<TRes>(
  1. Input$GetGameIntegrationWithFilterInput instance,
  2. TRes then(
    1. Input$GetGameIntegrationWithFilterInput
    )
)

Implementation

factory CopyWith$Input$GetGameIntegrationWithFilterInput(
  Input$GetGameIntegrationWithFilterInput instance,
  TRes Function(Input$GetGameIntegrationWithFilterInput) then,
) = _CopyWithImpl$Input$GetGameIntegrationWithFilterInput;