CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleInput<TRes> constructor

CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleInput<TRes>(
  1. Input$QuestActionDefinitionDefinitionGamePuzzleInput instance,
  2. TRes then(
    1. Input$QuestActionDefinitionDefinitionGamePuzzleInput
    )
)

Implementation

factory CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleInput(
  Input$QuestActionDefinitionDefinitionGamePuzzleInput instance,
  TRes Function(Input$QuestActionDefinitionDefinitionGamePuzzleInput) then,
) = _CopyWithImpl$Input$QuestActionDefinitionDefinitionGamePuzzleInput;