Input$QuestActionActionGameInput.fromJson constructor
Input$QuestActionActionGameInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$QuestActionActionGameInput.fromJson(Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('quizz')) {
final l$quizz = data['quizz'];
result$data['quizz'] = l$quizz == null
? null
: Input$QuestActionActionPerformedInput.fromJson(
(l$quizz as Map<String, dynamic>));
}
if (data.containsKey('memory')) {
final l$memory = data['memory'];
result$data['memory'] = l$memory == null
? null
: Input$QuestActionActionPerformedInput.fromJson(
(l$memory as Map<String, dynamic>));
}
if (data.containsKey('jigsaw')) {
final l$jigsaw = data['jigsaw'];
result$data['jigsaw'] = l$jigsaw == null
? null
: Input$QuestActionActionPerformedInput.fromJson(
(l$jigsaw as Map<String, dynamic>));
}
if (data.containsKey('sliding')) {
final l$sliding = data['sliding'];
result$data['sliding'] = l$sliding == null
? null
: Input$QuestActionActionPerformedInput.fromJson(
(l$sliding as Map<String, dynamic>));
}
return Input$QuestActionActionGameInput._(result$data);
}