Input$QuestActionActionGameInput.fromJson constructor

Input$QuestActionActionGameInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$QuestActionActionGameInput.fromJson(Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('quizz')) {
    final l$quizz = data['quizz'];
    result$data['quizz'] = l$quizz == null
        ? null
        : Input$QuestActionActionPerformedInput.fromJson(
            (l$quizz as Map<String, dynamic>));
  }
  if (data.containsKey('memory')) {
    final l$memory = data['memory'];
    result$data['memory'] = l$memory == null
        ? null
        : Input$QuestActionActionPerformedInput.fromJson(
            (l$memory as Map<String, dynamic>));
  }
  if (data.containsKey('jigsaw')) {
    final l$jigsaw = data['jigsaw'];
    result$data['jigsaw'] = l$jigsaw == null
        ? null
        : Input$QuestActionActionPerformedInput.fromJson(
            (l$jigsaw as Map<String, dynamic>));
  }
  if (data.containsKey('sliding')) {
    final l$sliding = data['sliding'];
    result$data['sliding'] = l$sliding == null
        ? null
        : Input$QuestActionActionPerformedInput.fromJson(
            (l$sliding as Map<String, dynamic>));
  }
  return Input$QuestActionActionGameInput._(result$data);
}