Input$QuestActionDefinitionDefinitionGameJigsawInput constructor

Input$QuestActionDefinitionDefinitionGameJigsawInput({
  1. Input$PictureInput? picture,
  2. int? pieces,
})

Implementation

factory Input$QuestActionDefinitionDefinitionGameJigsawInput({
  Input$PictureInput? picture,
  int? pieces,
}) =>
    Input$QuestActionDefinitionDefinitionGameJigsawInput._({
      if (picture != null) r'picture': picture,
      if (pieces != null) r'pieces': pieces,
    });