Input$QuestActionDefinitionDefinitionGameJigsawInput constructor
Input$QuestActionDefinitionDefinitionGameJigsawInput({
- Input$PictureInput? picture,
- int? pieces,
Implementation
factory Input$QuestActionDefinitionDefinitionGameJigsawInput({
Input$PictureInput? picture,
int? pieces,
}) =>
Input$QuestActionDefinitionDefinitionGameJigsawInput._({
if (picture != null) r'picture': picture,
if (pieces != null) r'pieces': pieces,
});