Input$QuestActionDefinitionDefinitionGameMemoryInput.fromJson constructor
Input$QuestActionDefinitionDefinitionGameMemoryInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$QuestActionDefinitionDefinitionGameMemoryInput.fromJson(
Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('setup')) {
final l$setup = data['setup'];
result$data['setup'] = l$setup == null
? null
: fromJson$Enum$MemorySetupEnum((l$setup as String));
}
if (data.containsKey('pictures')) {
final l$pictures = data['pictures'];
result$data['pictures'] = (l$pictures as List<dynamic>?)
?.map((e) => Input$PictureInput.fromJson((e as Map<String, dynamic>)))
.toList();
}
if (data.containsKey('timer')) {
final l$timer = data['timer'];
result$data['timer'] = l$timer == null
? null
: fromJson$Enum$GameTimerEnum((l$timer as String));
}
return Input$QuestActionDefinitionDefinitionGameMemoryInput._(result$data);
}