Input$QuestActionDefinitionDefinitionGameMemoryInput.fromJson constructor

Input$QuestActionDefinitionDefinitionGameMemoryInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$QuestActionDefinitionDefinitionGameMemoryInput.fromJson(
    Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('setup')) {
    final l$setup = data['setup'];
    result$data['setup'] = l$setup == null
        ? null
        : fromJson$Enum$MemorySetupEnum((l$setup as String));
  }
  if (data.containsKey('pictures')) {
    final l$pictures = data['pictures'];
    result$data['pictures'] = (l$pictures as List<dynamic>?)
        ?.map((e) => Input$PictureInput.fromJson((e as Map<String, dynamic>)))
        .toList();
  }
  if (data.containsKey('timer')) {
    final l$timer = data['timer'];
    result$data['timer'] = l$timer == null
        ? null
        : fromJson$Enum$GameTimerEnum((l$timer as String));
  }
  return Input$QuestActionDefinitionDefinitionGameMemoryInput._(result$data);
}