Input$QuestActionDefinitionDefinitionGameMemoryInput constructor
Input$QuestActionDefinitionDefinitionGameMemoryInput({
- Enum$MemorySetupEnum? setup,
- List<
Input$PictureInput> ? pictures, - Enum$GameTimerEnum? timer,
Implementation
factory Input$QuestActionDefinitionDefinitionGameMemoryInput({
Enum$MemorySetupEnum? setup,
List<Input$PictureInput>? pictures,
Enum$GameTimerEnum? timer,
}) =>
Input$QuestActionDefinitionDefinitionGameMemoryInput._({
if (setup != null) r'setup': setup,
if (pictures != null) r'pictures': pictures,
if (timer != null) r'timer': timer,
});