Input$QuestActionDefinitionDefinitionGameMemoryInput constructor

Input$QuestActionDefinitionDefinitionGameMemoryInput({
  1. Enum$MemorySetupEnum? setup,
  2. List<Input$PictureInput>? pictures,
  3. Enum$GameTimerEnum? timer,
})

Implementation

factory Input$QuestActionDefinitionDefinitionGameMemoryInput({
  Enum$MemorySetupEnum? setup,
  List<Input$PictureInput>? pictures,
  Enum$GameTimerEnum? timer,
}) =>
    Input$QuestActionDefinitionDefinitionGameMemoryInput._({
      if (setup != null) r'setup': setup,
      if (pictures != null) r'pictures': pictures,
      if (timer != null) r'timer': timer,
    });