Input$QuestActionDefinitionDefinitionGamePuzzleInput.fromJson constructor

Input$QuestActionDefinitionDefinitionGamePuzzleInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$QuestActionDefinitionDefinitionGamePuzzleInput.fromJson(
    Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('picture')) {
    final l$picture = data['picture'];
    result$data['picture'] = l$picture == null
        ? null
        : Input$PictureInput.fromJson((l$picture as Map<String, dynamic>));
  }
  if (data.containsKey('threshold')) {
    final l$threshold = data['threshold'];
    result$data['threshold'] = (l$threshold as List<dynamic>?)
        ?.map((e) =>
            Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput
                .fromJson((e as Map<String, dynamic>)))
        .toList();
  }
  return Input$QuestActionDefinitionDefinitionGamePuzzleInput._(result$data);
}