Input$QuestActionDefinitionDefinitionGamePuzzleInput constructor

Input$QuestActionDefinitionDefinitionGamePuzzleInput({
  1. Input$PictureInput? picture,
  2. List<Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput>? threshold,
})

Implementation

factory Input$QuestActionDefinitionDefinitionGamePuzzleInput({
  Input$PictureInput? picture,
  List<Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput>?
      threshold,
}) =>
    Input$QuestActionDefinitionDefinitionGamePuzzleInput._({
      if (picture != null) r'picture': picture,
      if (threshold != null) r'threshold': threshold,
    });