Input$QuestActionDefinitionDefinitionGamePuzzleInput constructor
Input$QuestActionDefinitionDefinitionGamePuzzleInput({
- Input$PictureInput? picture,
- List<
Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput> ? threshold,
Implementation
factory Input$QuestActionDefinitionDefinitionGamePuzzleInput({
Input$PictureInput? picture,
List<Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput>?
threshold,
}) =>
Input$QuestActionDefinitionDefinitionGamePuzzleInput._({
if (picture != null) r'picture': picture,
if (threshold != null) r'threshold': threshold,
});