Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.fromJson constructor
Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.fromJson(
Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('bonus')) {
final l$bonus = data['bonus'];
result$data['bonus'] = (l$bonus as List<dynamic>?)
?.map((e) =>
Input$RemunerationInput.fromJson((e as Map<String, dynamic>)))
.toList();
}
if (data.containsKey('timer')) {
final l$timer = data['timer'];
result$data['timer'] = l$timer == null
? null
: fromJson$Enum$GameTimerEnum((l$timer as String));
}
return Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput._(
result$data);
}