Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.fromJson constructor

Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.fromJson(
    Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('bonus')) {
    final l$bonus = data['bonus'];
    result$data['bonus'] = (l$bonus as List<dynamic>?)
        ?.map((e) =>
            Input$RemunerationInput.fromJson((e as Map<String, dynamic>)))
        .toList();
  }
  if (data.containsKey('timer')) {
    final l$timer = data['timer'];
    result$data['timer'] = l$timer == null
        ? null
        : fromJson$Enum$GameTimerEnum((l$timer as String));
  }
  return Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput._(
      result$data);
}