Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput constructor
Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput({
- List<
Input$RemunerationInput> ? bonus, - Enum$GameTimerEnum? timer,
Implementation
factory Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput({
List<Input$RemunerationInput>? bonus,
Enum$GameTimerEnum? timer,
}) =>
Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput._({
if (bonus != null) r'bonus': bonus,
if (timer != null) r'timer': timer,
});