Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput constructor

Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput({
  1. List<Input$RemunerationInput>? bonus,
  2. Enum$GameTimerEnum? timer,
})

Implementation

factory Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput({
  List<Input$RemunerationInput>? bonus,
  Enum$GameTimerEnum? timer,
}) =>
    Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput._({
      if (bonus != null) r'bonus': bonus,
      if (timer != null) r'timer': timer,
    });