Input$QuestActionGameInput.fromJson constructor
Input$QuestActionGameInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$QuestActionGameInput.fromJson(Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
final l$activity = data['activity'];
result$data['activity'] = (l$activity as String);
final l$duration = data['duration'];
result$data['duration'] = (l$duration as int);
final l$movesCount = data['movesCount'];
result$data['movesCount'] = (l$movesCount as int);
if (data.containsKey('timer')) {
final l$timer = data['timer'];
result$data['timer'] = l$timer == null
? null
: fromJson$Enum$GameTimerEnum((l$timer as String));
}
return Input$QuestActionGameInput._(result$data);
}