Input$QuestActionGameInput.fromJson constructor

Input$QuestActionGameInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$QuestActionGameInput.fromJson(Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  final l$activity = data['activity'];
  result$data['activity'] = (l$activity as String);
  final l$duration = data['duration'];
  result$data['duration'] = (l$duration as int);
  final l$movesCount = data['movesCount'];
  result$data['movesCount'] = (l$movesCount as int);
  if (data.containsKey('timer')) {
    final l$timer = data['timer'];
    result$data['timer'] = l$timer == null
        ? null
        : fromJson$Enum$GameTimerEnum((l$timer as String));
  }
  return Input$QuestActionGameInput._(result$data);
}