Input$QuestActionGameInput constructor
Input$QuestActionGameInput({
- required String activity,
- required int duration,
- required int movesCount,
- Enum$GameTimerEnum? timer,
Implementation
factory Input$QuestActionGameInput({
required String activity,
required int duration,
required int movesCount,
Enum$GameTimerEnum? timer,
}) =>
Input$QuestActionGameInput._({
r'activity': activity,
r'duration': duration,
r'movesCount': movesCount,
if (timer != null) r'timer': timer,
});