Input$QuestActionGameInput constructor

Input$QuestActionGameInput({
  1. required String activity,
  2. required int duration,
  3. required int movesCount,
  4. Enum$GameTimerEnum? timer,
})

Implementation

factory Input$QuestActionGameInput({
  required String activity,
  required int duration,
  required int movesCount,
  Enum$GameTimerEnum? timer,
}) =>
    Input$QuestActionGameInput._({
      r'activity': activity,
      r'duration': duration,
      r'movesCount': movesCount,
      if (timer != null) r'timer': timer,
    });