CopyWith$Input$GameIntegrationInput<TRes> constructor
CopyWith$Input$GameIntegrationInput<TRes> (
- Input$GameIntegrationInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameIntegrationInput(
Input$GameIntegrationInput instance,
TRes Function(Input$GameIntegrationInput) then,
) = _CopyWithImpl$Input$GameIntegrationInput;