CopyWith$Input$GameIntegrationInput<TRes> constructor

CopyWith$Input$GameIntegrationInput<TRes>(
  1. Input$GameIntegrationInput instance,
  2. TRes then(
    1. Input$GameIntegrationInput
    )
)

Implementation

factory CopyWith$Input$GameIntegrationInput(
  Input$GameIntegrationInput instance,
  TRes Function(Input$GameIntegrationInput) then,
) = _CopyWithImpl$Input$GameIntegrationInput;