CopyWith$Input$GameIntegrationLeaderboardInput<TRes> constructor

CopyWith$Input$GameIntegrationLeaderboardInput<TRes>(
  1. Input$GameIntegrationLeaderboardInput instance,
  2. TRes then(
    1. Input$GameIntegrationLeaderboardInput
    )
)

Implementation

factory CopyWith$Input$GameIntegrationLeaderboardInput(
  Input$GameIntegrationLeaderboardInput instance,
  TRes Function(Input$GameIntegrationLeaderboardInput) then,
) = _CopyWithImpl$Input$GameIntegrationLeaderboardInput;