CopyWith$Input$GameIntegrationSettingsInput<TRes> constructor
CopyWith$Input$GameIntegrationSettingsInput<TRes> (
- Input$GameIntegrationSettingsInput instance,
- TRes then()
Implementation
factory CopyWith$Input$GameIntegrationSettingsInput(
Input$GameIntegrationSettingsInput instance,
TRes Function(Input$GameIntegrationSettingsInput) then,
) = _CopyWithImpl$Input$GameIntegrationSettingsInput;