CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput<TRes> class
abstract
Constructors
- CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput(Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput instance, TRes then(Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput))
-
factory
- CopyWith$Input$QuestActionDefinitionDefinitionGamePuzzleThresholdInput.stub(TRes res)
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
bonus(
Iterable< Input$RemunerationInput> ? _fn(Iterable<CopyWith$Input$RemunerationInput< ?)) → TResInput$RemunerationInput> > -
call(
{List< Input$RemunerationInput> ? bonus, Enum$GameTimerEnum? timer}) → TRes -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited