Input$GameIntegrationLeaderboardInput.fromJson constructor
Input$GameIntegrationLeaderboardInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$GameIntegrationLeaderboardInput.fromJson(
Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('blur')) {
final l$blur = data['blur'];
result$data['blur'] = (l$blur as bool);
}
if (data.containsKey('active')) {
final l$active = data['active'];
result$data['active'] = (l$active as bool);
}
if (data.containsKey('overall')) {
final l$overall = data['overall'];
result$data['overall'] = (l$overall as bool);
}
if (data.containsKey('daily')) {
final l$daily = data['daily'];
result$data['daily'] = (l$daily as bool);
}
if (data.containsKey('weekly')) {
final l$weekly = data['weekly'];
result$data['weekly'] = (l$weekly as bool);
}
if (data.containsKey('monthly')) {
final l$monthly = data['monthly'];
result$data['monthly'] = (l$monthly as bool);
}
return Input$GameIntegrationLeaderboardInput._(result$data);
}