Input$GameIntegrationLeaderboardInput.fromJson constructor

Input$GameIntegrationLeaderboardInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$GameIntegrationLeaderboardInput.fromJson(
    Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('blur')) {
    final l$blur = data['blur'];
    result$data['blur'] = (l$blur as bool);
  }
  if (data.containsKey('active')) {
    final l$active = data['active'];
    result$data['active'] = (l$active as bool);
  }
  if (data.containsKey('overall')) {
    final l$overall = data['overall'];
    result$data['overall'] = (l$overall as bool);
  }
  if (data.containsKey('daily')) {
    final l$daily = data['daily'];
    result$data['daily'] = (l$daily as bool);
  }
  if (data.containsKey('weekly')) {
    final l$weekly = data['weekly'];
    result$data['weekly'] = (l$weekly as bool);
  }
  if (data.containsKey('monthly')) {
    final l$monthly = data['monthly'];
    result$data['monthly'] = (l$monthly as bool);
  }
  return Input$GameIntegrationLeaderboardInput._(result$data);
}