Input$GameIntegrationLeaderboardInput constructor

Input$GameIntegrationLeaderboardInput({
  1. bool? blur,
  2. bool? active,
  3. bool? overall,
  4. bool? daily,
  5. bool? weekly,
  6. bool? monthly,
})

Implementation

factory Input$GameIntegrationLeaderboardInput({
  bool? blur,
  bool? active,
  bool? overall,
  bool? daily,
  bool? weekly,
  bool? monthly,
}) =>
    Input$GameIntegrationLeaderboardInput._({
      if (blur != null) r'blur': blur,
      if (active != null) r'active': active,
      if (overall != null) r'overall': overall,
      if (daily != null) r'daily': daily,
      if (weekly != null) r'weekly': weekly,
      if (monthly != null) r'monthly': monthly,
    });