Input$GameIntegrationLeaderboardInput constructor
Input$GameIntegrationLeaderboardInput({})
Implementation
factory Input$GameIntegrationLeaderboardInput({
bool? blur,
bool? active,
bool? overall,
bool? daily,
bool? weekly,
bool? monthly,
}) =>
Input$GameIntegrationLeaderboardInput._({
if (blur != null) r'blur': blur,
if (active != null) r'active': active,
if (overall != null) r'overall': overall,
if (daily != null) r'daily': daily,
if (weekly != null) r'weekly': weekly,
if (monthly != null) r'monthly': monthly,
});