Input$GameIntegrationRewardInnerInput constructor

Input$GameIntegrationRewardInnerInput({
  1. int? rank,
  2. String? title,
  3. String? description,
  4. Input$PictureInput? picture,
})

Implementation

factory Input$GameIntegrationRewardInnerInput({
  int? rank,
  String? title,
  String? description,
  Input$PictureInput? picture,
}) =>
    Input$GameIntegrationRewardInnerInput._({
      if (rank != null) r'rank': rank,
      if (title != null) r'title': title,
      if (description != null) r'description': description,
      if (picture != null) r'picture': picture,
    });