Input$GameIntegrationSettingsInput.fromJson constructor
Implementation
factory Input$GameIntegrationSettingsInput.fromJson(
Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('enable')) {
final l$enable = data['enable'];
result$data['enable'] = (l$enable as bool?);
}
if (data.containsKey('game')) {
final l$game = data['game'];
result$data['game'] = (l$game as String?);
}
if (data.containsKey('leaderboard')) {
final l$leaderboard = data['leaderboard'];
result$data['leaderboard'] = l$leaderboard == null
? null
: Input$GameIntegrationLeaderboardInput.fromJson(
(l$leaderboard as Map<String, dynamic>));
}
return Input$GameIntegrationSettingsInput._(result$data);
}