Input$GameIntegrationSettingsInput.fromJson constructor

Input$GameIntegrationSettingsInput.fromJson(
  1. Map<String, dynamic> data
)

Implementation

factory Input$GameIntegrationSettingsInput.fromJson(
    Map<String, dynamic> data) {
  final result$data = <String, dynamic>{};
  if (data.containsKey('enable')) {
    final l$enable = data['enable'];
    result$data['enable'] = (l$enable as bool?);
  }
  if (data.containsKey('game')) {
    final l$game = data['game'];
    result$data['game'] = (l$game as String?);
  }
  if (data.containsKey('leaderboard')) {
    final l$leaderboard = data['leaderboard'];
    result$data['leaderboard'] = l$leaderboard == null
        ? null
        : Input$GameIntegrationLeaderboardInput.fromJson(
            (l$leaderboard as Map<String, dynamic>));
  }
  return Input$GameIntegrationSettingsInput._(result$data);
}