Input$QuestUpdateInput constructor
Input$QuestUpdateInput({
- String? title,
- String? description,
- DateTime? dueDate,
- DateTime? startDate,
- Input$MediaInput? media,
- Enum$QuestCategoryEnum? category,
- Enum$QuestStatusEnum? status,
- Input$QuestActionsRecurrenceInput? recurrence,
- List<
Input$QuestRemunerationInput> ? remuneration, - String? questType,
- String? activityType,
- bool? sponsored,
- bool? leaderboard,
- String? rewards,
- String? audience,
Implementation
factory Input$QuestUpdateInput({
String? title,
String? description,
DateTime? dueDate,
DateTime? startDate,
Input$MediaInput? media,
Enum$QuestCategoryEnum? category,
Enum$QuestStatusEnum? status,
Input$QuestActionsRecurrenceInput? recurrence,
List<Input$QuestRemunerationInput>? remuneration,
String? questType,
String? activityType,
bool? sponsored,
bool? leaderboard,
String? rewards,
String? audience,
}) =>
Input$QuestUpdateInput._({
if (title != null) r'title': title,
if (description != null) r'description': description,
if (dueDate != null) r'dueDate': dueDate,
if (startDate != null) r'startDate': startDate,
if (media != null) r'media': media,
if (category != null) r'category': category,
if (status != null) r'status': status,
if (recurrence != null) r'recurrence': recurrence,
if (remuneration != null) r'remuneration': remuneration,
if (questType != null) r'questType': questType,
if (activityType != null) r'activityType': activityType,
if (sponsored != null) r'sponsored': sponsored,
if (leaderboard != null) r'leaderboard': leaderboard,
if (rewards != null) r'rewards': rewards,
if (audience != null) r'audience': audience,
});