CopyWith$Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue<TRes> constructor

CopyWith$Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue<TRes>(
  1. Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue instance,
  2. TRes then(
    1. Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue
    )
)

Implementation

factory CopyWith$Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue(
  Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue
      instance,
  TRes Function(
          Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue)
      then,
) = _CopyWithImpl$Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue;