Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$memory.fromJson constructor

Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$memory.fromJson(
  1. Map<String, dynamic> json
)

Implementation

factory Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$memory.fromJson(
    Map<String, dynamic> json) {
  final l$setup = json['setup'];
  final l$pictures = json['pictures'];
  final l$timer = json['timer'];
  return Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$memory(
    setup: l$setup == null
        ? null
        : fromJson$Enum$MemorySetupEnum((l$setup as String)),
    pictures: (l$pictures as List<dynamic>?)
        ?.map((e) =>
            Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$memory$pictures
                .fromJson((e as Map<String, dynamic>)))
        .toList(),
    timer: l$timer == null
        ? null
        : fromJson$Enum$GameTimerEnum((l$timer as String)),
  );
}