longPress method
Implementation
Future<void> longPress(dynamic target, {Shot? shot, Settle? settle}) => _step(
shot,
settle,
() async {
var finder = await _resolve(target, 'longPress');
var at = _aimFor(target, finder);
await _approach('longPress');
if (_pointsWithMouse) {
await _mouse.longPress(at, over: describeTarget(target));
} else {
await tester.longPressAt(at);
}
},
verb: 'longPress',
target: describeTarget(target),
);