ScenarioFilmVoice class

What a scenario says to whatever is filming it — s.film.

A cue is an ordinary object the author already has, handed over here and read back by an edit with a pattern:

s.film.emit(Basket(count: 3));      // in the scenario
case Said(cue: Basket(:var count))  // in the edit

There is no registry, no map and no cast — the class is the identity, and because an edit runs in this same process the object arrives as itself. Nothing is filming most of the time, and then every call here does nothing.

Properties

hashCode → int
The hash code for this object.
no setterinherited
isFilming → bool
Whether anything is listening — false in an ordinary run.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

emit(Object cue) → void
Says cue at this point of the film.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited