longPress method

Future<void> longPress(
  1. dynamic target, {
  2. Shot? shot,
  3. Settle? settle,
})

Implementation

Future<void> longPress(dynamic target, {Shot? shot, Settle? settle}) => _step(
  shot,
  settle,
  () async {
    var finder = await _resolve(target, 'longPress');
    var at = _aimFor(target, finder);
    await _approach('longPress');
    if (_pointsWithMouse) {
      await _mouse.longPress(at, over: describeTarget(target));
    } else {
      await tester.longPressAt(at);
    }
  },
  verb: 'longPress',
  target: describeTarget(target),
);