time property

ValueListenable<Duration>? time
final

Scene time for what the clock draws — a shader pass's uTime. Null reads the motion's; with neither it is zero.

A listenable rather than a value, because a seek that moves no track writes no fx: the document never notifies, this view never rebuilds, and only something listening to the clock itself hears the time move.

Implementation

final ValueListenable<Duration>? time;