apply method
Implementation
@override
void apply(Duration t) {
clock.value = t;
for (var entry in group.tracks.entries) {
var track = entry.value;
// A placement's blocks write the whole of what it plays: which clip,
// where in it, and the second clip with its weight over an overlap.
if (track.clips.isNotEmpty && entry.key == 'animationTime') {
var b = track.blendAt(t);
if (b.clip.isNotEmpty) node.writeFx(this, 'animation', b.clip);
node.writeFx(this, 'animationTime', b.time);
// The second clip only while there is one: a row written every
// frame with its own default is a notification for nothing.
if (b.clip2.isNotEmpty) {
node.writeFx(this, 'animation2', b.clip2);
node.writeFx(this, 'animationTime2', b.time2);
node.writeFx(this, 'blend', b.blend);
} else {
node.removeFx(this, 'animation2');
node.removeFx(this, 'animationTime2');
node.removeFx(this, 'blend');
}
continue;
}
node.writeFx(this, entry.key, track.evaluate(t));
}
}