SceneKey class sealed
What a key names.
A key is what a SceneNode.bindings entry is filed under, what the read plane gets and sets by, and what a motion track is named. There are two things it can be: a property of the node, or one PART of a property whose value has named parts — a side of a padding, an argument of the child a node stands for.
It used to be four, because a property that the file spells its own way
could not be a table row and got an ad-hoc key instead — style under a
reserved name, args. under a prefix — and a side, which was nobody's,
got no answer at all and was silently dropped. SceneProp.byHand is what
lets those be ordinary rows, and the four collapsed into these two.
- Implementers
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited