RenderProgress class final

A progress update from a render: the current phase, optional frame counts while capturing, and the compositionKey so concurrent renders stay distinguishable in logs.

One callback shape serves both on-device renderers: web reports per-frame capture counts; mobile reports them too when its capture loop surfaces them, and leaves completedFrames/totalFrames null otherwise.

Annotations

Constructors

RenderProgress(RenderPhase phase, {int? completedFrames, int? totalFrames, String? compositionKey})
Creates a progress update for phase.
const

Properties

completedFrames → int?
Frames captured so far during RenderPhase.capturing, or null.
final
compositionKey → String?
The key of the render this update belongs to, or null.
final
hashCode → int
The hash code for this object.
no setterinherited
phase → RenderPhase
The stage the render is in.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
totalFrames → int?
Total frames to capture, or null when not yet known or not capturing.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited