lerp method

  1. @useResult
FDialogMotion lerp(
  1. FDialogMotion other,
  2. double t
)

Linearly interpolate between this and another FDialogMotion using the given factor t.

Implementation

@useResult
FDialogMotion lerp(FDialogMotion other, double t) => FDialogMotion(
  expandCurve: t < 0.5 ? expandCurve : other.expandCurve,
  collapseCurve: t < 0.5 ? collapseCurve : other.collapseCurve,
  fadeInCurve: t < 0.5 ? fadeInCurve : other.fadeInCurve,
  fadeOutCurve: t < 0.5 ? fadeOutCurve : other.fadeOutCurve,
  scaleTween: t < 0.5 ? scaleTween : other.scaleTween,
  fadeTween: t < 0.5 ? fadeTween : other.fadeTween,
  insetDuration: t < 0.5 ? insetDuration : other.insetDuration,
  insetCurve: t < 0.5 ? insetCurve : other.insetCurve,
);