lerp method

Linearly interpolate between this and another FCircularProgressMotion using the given factor t.

Implementation

@useResult
FCircularProgressMotion lerp(FCircularProgressMotion other, double t) => FCircularProgressMotion(
  duration: t < 0.5 ? duration : other.duration,
  curve: t < 0.5 ? curve : other.curve,
  tween: t < 0.5 ? tween : other.tween,
);