lerp method
Linearly interpolate between this and another FCircularProgressMotion using the given factor t
.
Implementation
@useResult
FCircularProgressMotion lerp(FCircularProgressMotion other, double t) => FCircularProgressMotion(
duration: t < 0.5 ? duration : other.duration,
curve: t < 0.5 ? curve : other.curve,
tween: t < 0.5 ? tween : other.tween,
);