lerp method
Linearly interpolate between this and another FToasterMotion using the given factor t
.
Implementation
@useResult
FToasterMotion lerp(FToasterMotion other, double t) => FToasterMotion(
expandDuration: t < 0.5 ? expandDuration : other.expandDuration,
collapseDuration: t < 0.5 ? collapseDuration : other.collapseDuration,
expandCurve: t < 0.5 ? expandCurve : other.expandCurve,
collapseCurve: t < 0.5 ? collapseCurve : other.collapseCurve,
);