dependencies/flutter_animate/src/effects/effects
        library 
 
      
    
    
    
      Classes
      
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  AlignEffect 
- 
  An effect that animates the target between the specified begin and end
alignments (via Align).
Defaults to begin=Align.topCenter, end=Align.center.
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  BlurEffect 
- 
  An effect that animates a blur on the target between the
specified begin and end blur radiuses (via ImageFiltered).
Defaults to begin=0, end=4.
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  BoxShadowEffect 
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  An effect that animates a BoxShadow between begin and end (via DecoratedBox).
A value of nullfor either will be interpreted as a shadow that matches the other shadow but
with a zero offset and blurRadius.
You can also specify a borderRadius that defines rounded corners for the shadow.
Defaults tobegin=null, end=BoxShadow(color: Color(0x80000000), blurRadius: 8.0, offset: Offset(0.0, 4.0))
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  CallbackEffect 
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  An effect that calls a callback function at a particular point in the animation.
It includes a boolean value indicating if the animation is playing in reverse.
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  ColorEffect 
- 
  An effect that animates a Color between begin and end, composited with
the target using blendMode (via ColorFiltered). A color value of nullwill be interpreted as a fully transparent version of the other color.
Defaults tobegin=null, end=Color(0x800099FF).
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  CrossfadeEffect 
- 
  An effect that crossfades the incoming child (including preceeding effects)
with a new widget (via Stack and FadeTransition). It uses a builder so
that the effect can be reused, but note that the builder is only called once
when the effect initially builds.
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  CustomEffect 
- 
  Provide an easy way to add custom animated effects via a builder method that
accepts a BuildContext, target child, and calculated animation value
between begin and end.
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  Effect<T> 
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  An empty effect that all other effects extend.
It can be added to Animate, but has no visual effect.
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  ElevationEffect 
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  An effect that animates a Material elevation shadow between begin and end (via PhysicalModel).
You can also specify a shadow color and borderRadius to add rounded corners.
It defaults to begin=0, end=8.
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  FadeEffect 
- 
  Animates the opacity of the target between the specified
begin and end values (via FadeTransition).
It defaults to begin=0, end=1.
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  FlipEffect 
- 
  An effect that animates a 2.5D card flip rotation effect (via Transform).
The effect can be horizontal or vertical.
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  FollowPathEffect 
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  An effect that moves the target following the specified path (via Transform).
The path coordinates are relative to the target's nominal position.
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  ListenEffect 
- 
  An effect that calls a callback function with its current animation value
between begin and end.
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  MoveEffect 
- 
  An effect that moves the target between the specified begin and end
offsets (via Transform.translate).
Defaults to begin=Offset(0, -16), end=Offset.zero.
transformHitTests is simply passed on to Transform.translate.
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  RotateEffect 
- 
  Effect that rotates the target between begin and end (via RotationTransition).
Values are specified in "turns" (360° or 2𝝅 radians), so a begin=0.25, end=2.25would start with the child
rotated a quarter turn clockwise (90 degrees), and rotate two full turns (ending at 810 degrees).
Defaults tobegin=-1.0, end=0.
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  SaturateEffect 
- 
  An effect that animates the color saturation of the target. The begin and
end values indicate the saturation level, where 0is fully desaturated
(ie. grayscale) and1is normal saturation. Values>1will oversaturate.
Defaults tobegin=0, end=1.
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  ScaleEffect 
- 
  An effect that scales the target between the specified begin and end
offset values (via Transform.scale).
Defaults to begin=Offset(0,0), end=Offset(1,1).
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  ShaderEffect 
- 
  Effect that applies an animated fragment shader to a target. See
Writing and using fragment shaders
for information on how to include shaders in your app.
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  ShaderUpdateDetails 
- 
  Passed to the ShaderEffect.update callback. Contains information necessary
for updating the shader:
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  ShakeEffect 
- 
  Effect that shakes the target, using translation, rotation, or both (via Transform).
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  ShimmerEffect 
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  An effect that animates gradient overlay effects (via ShaderMask), such as the shimmer loading effect
popularized by facebook.
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  SlideEffect 
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  An effect that moves the target based on a fraction of its size
per the specified begin and end offsets (via SlideTransition).
Defaults to begin=Offset(0, -0.5), end=Offset.zero(slide down from half its height).
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  SwapEffect 
- 
  An effect that swaps out the incoming child for a new child at a particular
point in time. This includes all preceding effects. It uses a builder so
that the effect can be reused, but note that the builder is only called once
when the effect initially builds.
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  ThenEffect 
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  A special convenience "effect" that makes it easier to sequence effects after
one another. It does this by establishing a new baseline time equal to the
previous effect's end time and its own optional delay.
All subsequent effect delays are relative to this new baseline.
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  TintEffect 
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  An effect that applies an animated color tint to the target (via ColorFiltered).
The begin and end values indicate the strength of the tint (0 - 0% tint, 1 - 100% tint).
Defaults to begin=0, end=1.
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  ToggleEffect 
- 
  An effect that allows you to toggle the behavior of a builder function at a certain
point in time.
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  VisibilityEffect 
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  An effect that toggles the visibility of the target (via Visibility).
Defaults to end=true.