CustomEffect class
Provide an easy way to add custom animated effects via a builder method that accepts a BuildContext, target child, and calculated animation value between begin and end.
For example, this would animate custom padding on the target from 0 to 40.
foo.animate()
  .custom(
    duration: 1000.ms,
    end: 40,
    builder: (_, value, child) =>
      Padding(padding: EdgeInsets.all(value), child: child)
  )
Note that the above could also be accomplished in a more reusable way by creating a new Effect class.
Constructors
- CustomEffect({Duration? delay, Duration? duration, Curve? curve, double? begin, double? end, required CustomEffectBuilder builder})
 - 
          
            const
 
Properties
- begin → double?
 - 
  The begin value for the effect. If null, effects should use a reasonable
default value when appropriate.
  finalinherited
 - builder → CustomEffectBuilder
 - 
  
  final
 - curve → Curve?
 - 
  The specified easing curve for the effect. If null, will inherit the curve from the
previous effect, or use Animate.defaultCurve if this is the first effect.
  finalinherited
 - delay → Duration?
 - 
  The specified delay for the effect. If null, will inherit the delay from the
previous effect, or use Duration.zero if this is the first effect.
  finalinherited
 - duration → Duration?
 - 
  The specified duration for the effect. If null, will inherit the duration from the
previous effect, or use Animate.defaultDuration if this is the first effect.
  finalinherited
 - end → double?
 - 
  The end value for the effect. If null, effects should use a reasonable
default value when appropriate.
  finalinherited
 - hashCode → int
 - 
  The hash code for this object.
  no setterinherited
 - runtimeType → Type
 - 
  A representation of the runtime type of the object.
  no setterinherited
 
Methods
- 
  build(
BuildContext context, Widget child, AnimationController controller, EffectEntry entry) → Widget  - 
  Builds the widgets that implement the effect on the target 
child, based on the provided AnimationController and EffectEntry.override - 
  buildAnimation(
AnimationController controller, EffectEntry entry) → Animation< double>  - 
  Returns an animation based on the controller, entry, and begin/end values.
  inherited
 - 
  getBeginRatio(
AnimationController controller, EffectEntry entry) → double  - 
  Returns a ratio corresponding to the beginning of the specified entry.
  inherited
 - 
  getEndRatio(
AnimationController controller, EffectEntry entry) → double  - 
  Returns a ratio corresponding to the end of the specified entry.
  inherited
 - 
  getOptimizedBuilder<
U> ({required ValueListenable< U> animation, Widget? child, required TransitionBuilder builder}) → AnimatedBuilder - 
  Returns an optimized AnimatedBuilder that doesn't
rebuild if the value hasn't changed.
  inherited
 - 
  getToggleBuilder(
{required ValueListenable< double> animation, required Widget child, required bool toggle(), required ToggleEffectBuilder builder}) → AnimatedBuilder - 
  Returns an AnimatedBuilder that rebuilds when the
boolean value returned by the 
togglefunction changes.inherited - 
  isAnimationActive(
Animation animation) → bool  - 
  Check if the animation is currently running / active.
  inherited
 - 
  noSuchMethod(
Invocation invocation) → dynamic  - 
  Invoked when a nonexistent method or property is accessed.
  inherited
 - 
  toString(
) → String  - 
  A string representation of this object.
  inherited
 
Operators
- 
  operator ==(
Object other) → bool  - 
  The equality operator.
  inherited