angleLerpOptimized static method
Implementation
static double angleLerpOptimized(Float32x4 angle, Float32x4 from, double t) {
  var multiplier = Float32x4.splat(t);
  var result = from + angle * multiplier;
  return result.x.clamp(0, 360);
}static double angleLerpOptimized(Float32x4 angle, Float32x4 from, double t) {
  var multiplier = Float32x4.splat(t);
  var result = from + angle * multiplier;
  return result.x.clamp(0, 360);
}