SignaturePathSetup class
Defines the setup parameters for a signature path, including smoothing, velocity, and pressure ratios.
Constructors
-
SignaturePathSetup.new({double threshold = 3.0, double smoothRatio = 0.65, double velocityRange = 2.0, double pressureRatio = 0.0, Map<
String, dynamic> ? args}) -
const
-
SignaturePathSetup.fromMap(Map<
String, dynamic> data) -
factory
Properties
-
args
→ Map<
String, dynamic> ? -
Additional arguments to setup path - typically used with custom {HandSignatureDrawer}
Only primitives should be stored in args
String, num, List, Map
- just structs that are supported with jsonEncode/jsonDecode converter.final - hashCode → int
-
The hash code for this object.
no setterinherited
- pressureRatio → double
-
Ratio between pressure and velocity.
1.0 - only pressure, velocity is ignored
0.0 - only velocity, pressure is ignored
0.5 - balanced pressure and velocity
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- smoothRatio → double
-
Ratio of line smoothing.
Don't have impact to performance. Values between 0 - 1.
0
- no smoothing, no flattening.1
- best smoothing, but flattened. Best results are between: 0.5 - 0.85.final - threshold → double
-
Minimal distance between two control points.
final
- velocityRange → double
-
Clamps velocity.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited