IconAnimations class

The central, declarative registry binding icons → IconAnimationProfile.

Register an icon's animation identity once (typically at app start) and any animated-icon widget resolves intro/idle/morph for it automatically:

IconAnimations.registerAll({
  MorphIcons.face: const IconAnimationProfile(
    idle: IconBlink(),
    morphInto: IconMorphPlan(heroAnchor: Offset(12, 16)),
  ),
  MorphIcons.lock: const IconAnimationProfile(intro: IconSpin3D.unlock()),
});

This is what makes the engine scalable: applying a polished idle/morph to a new glyph is a one-line registration, not a new widget. Unregistered icons resolve to fallback (a plain, still profile by default — override it to give every glyph a baseline idle).

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

fallback ↔ IconAnimationProfile
Profile returned for any unregistered icon. Override to set an app-wide baseline (e.g. a shared subtle idle on every glyph).
getter/setter pair

Static Methods

has(String icon) → bool
Whether icon has an explicit profile.
idleFor(String icon) → IconEffect?
Convenience resolvers used by the widgets.
introFor(String icon) → IconEffect?
of(String icon) → IconAnimationProfile
The profile for icon, or fallback if none is registered.
planFor(String icon) → IconMorphPlan
register(String icon, IconAnimationProfile profile) → void
Bind one icon to a profile (overwrites any existing).
registerAll(Map<String, IconAnimationProfile> profiles) → void
Bind many at once — the idiomatic "configure at app start" call.
reset() → void
Clear all registrations (mainly for tests).