SetImpactLoading function
Implementation
void SetImpactLoading(ImpactSpinKitLoading ISL,double Size,Color Clr){
if(ISL.index==0){
ImpactLoading = SpinKitRotatingPlain(color:Clr, size:Size);
}
else if(ISL.index==1){
ImpactLoading = SpinKitDoubleBounce(color:Clr, size:Size);
}
else if(ISL.index==2){
ImpactLoading = SpinKitWave(color:Clr, size:Size);
}
else if(ISL.index==3){
ImpactLoading = SpinKitWanderingCubes(color:Clr, size:Size);
}
else if(ISL.index==4){
ImpactLoading = SpinKitFadingFour(color:Clr, size:Size);
}
else if(ISL.index==5){
ImpactLoading = SpinKitFadingCube(color:Clr, size:Size);
}
}