SetImpactLoading function

void SetImpactLoading(
  1. ImpactSpinKitLoading ISL,
  2. double Size,
  3. Color Clr
)

Implementation

void SetImpactLoading(ImpactSpinKitLoading ISL,double Size,Color Clr){

  if(ISL.index==0){
    ImpactLoading = SpinKitRotatingPlain(color:Clr, size:Size);
  }
  else if(ISL.index==1){
    ImpactLoading = SpinKitDoubleBounce(color:Clr, size:Size);
  }
  else if(ISL.index==2){
    ImpactLoading = SpinKitWave(color:Clr, size:Size);
  }
  else if(ISL.index==3){
    ImpactLoading = SpinKitWanderingCubes(color:Clr, size:Size);
  }
  else if(ISL.index==4){
    ImpactLoading = SpinKitFadingFour(color:Clr, size:Size);
  }
  else if(ISL.index==5){
    ImpactLoading = SpinKitFadingCube(color:Clr, size:Size);
  }

}