EffectScopeReactiveNode class abstract

Reactive node that groups multiple effects for scoped disposal.

Example:

class CustomEffectScope extends EffectScopeReactiveNode {
  CustomEffectScope() : super(flags: ReactiveFlags.mutable);
}
Inheritance
Implemented types
Implementers

Constructors

EffectScopeReactiveNode({required int flags})

Properties

deps ↔ Link?
First dependency link in the chain.
getter/setter pairinherited
depsTail ↔ Link?
Last dependency link in the chain.
getter/setter pairinherited
flags ↔ int
Reactive flags for this node.
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
subs ↔ Link?
First subscriber link in the chain.
getter/setter pairinherited
subsTail ↔ Link?
Last subscriber link in the chain.
getter/setter pairinherited

Methods

dispose() → FutureOr<void>
Dispose this object and clean up its resources.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited