EffectReactiveNode class abstract

Reactive node that runs a side-effect callback when triggered.

Example:

class CustomEffectNode extends EffectReactiveNode {
  CustomEffectNode() : super(flags: ReactiveFlags.watching);

  @override
  @protected
  void runEffect() {
    defaultRunEffect(this, _effectFn);
  }

  void _effectFn() {
    // Effect logic here
  }
}
Inheritance
Implemented types

Constructors

EffectReactiveNode({required int flags})

Properties

deps Link?
First dependency link in the chain.
getter/setter pairinherited
depsTail Link?
Last dependency link in the chain.
getter/setter pairinherited
flags int
Reactive flags for this node.
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
subs Link?
First subscriber link in the chain.
getter/setter pairinherited
subsTail Link?
Last subscriber link in the chain.
getter/setter pairinherited

Methods

dispose() FutureOr<void>
Dispose this object and clean up its resources.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
runEffect() → void
Executes the effect when it is dirty or pending.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited