EffectReactiveNode class abstract
Reactive node that runs a side-effect callback when triggered.
Example:
class CustomEffectNode extends EffectReactiveNode {
CustomEffectNode() : super(flags: ReactiveFlags.watching);
@override
@protected
void runEffect() {
defaultRunEffect(this, _effectFn);
}
void _effectFn() {
// Effect logic here
}
}
- Inheritance
-
- Object
- ReactiveNode
- EffectReactiveNode
- Implemented types
Constructors
- EffectReactiveNode({required int flags})
Properties
- deps ↔ Link?
-
First dependency link in the chain.
getter/setter pairinherited
- depsTail ↔ Link?
-
Last dependency link in the chain.
getter/setter pairinherited
- flags ↔ int
-
Reactive flags for this node.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- subs ↔ Link?
-
First subscriber link in the chain.
getter/setter pairinherited
- subsTail ↔ Link?
-
Last subscriber link in the chain.
getter/setter pairinherited
Methods
-
dispose(
) → FutureOr< void> -
Dispose this object and clean up its resources.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runEffect(
) → void - Executes the effect when it is dirty or pending.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited