Flags for tracking reactive node state.
These flags are used internally by the reactive system to track the state and lifecycle of reactive nodes during dependency tracking and update propagation.
Example:
final node = ReactiveNode(flags: ReactiveFlags.mutable);
node.flags |= ReactiveFlags.pending;
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- dirty → const int
- Node needs to be updated.
- mutable → const int
- Node can have dependencies and be updated.
- none → const int
- No flags set - node is inactive.
- pending → const int
- Node is pending update.
- recursed → const int
- Node is in recursive update.
- recursedCheck → const int
- Node is being checked for recursion.
- watching → const int
- Node is being watched by effects.