SystemState class

Inheritance

Constructors

SystemState(System system)

Properties

debugState → System
A development-only way to access state outside of StateNotifier.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
hasListeners → bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
isEnabled ← bool
no getter
isRunning ← bool
no getter
mounted → bool
Whether dispose was called or not.
no setterinherited
onError ↔ ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state ↔ System
The current "state" of this StateNotifier.
getter/setter pairinherited
stream → Stream<System>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<System> listener, {bool fireImmediately = true}) → RemoveListener
Subscribes to this object.
inherited
dispose() → void
Frees all the resources associated to this object.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
updateShouldNotify(System old, System current) → bool
Whether to notify listeners or not when state changes
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited