JsonIconButton class
- Inheritance
-
- Object
- JsonClass
- JsonWidgetData
- JsonIconButton
Constructors
-
JsonIconButton({Map<
String, dynamic> args = const {}, JsonWidgetRegistry? registry, AlignmentGeometry? alignment, bool autofocus = false, Color? color, BoxConstraints? constraints, Color? disabledColor, bool? enableFeedback, Color? focusColor, FocusNode? focusNode, Color? highlightColor, Color? hoverColor, required JsonWidgetData icon, double? iconSize, bool? isSelected, MouseCursor? mouseCursor, void onHover(bool)?, void onLongPress()?, required void onPressed()?, EdgeInsetsGeometry? padding, JsonWidgetData? selectedIcon, Color? splashColor, double? splashRadius, WidgetStatesController? statesController, ButtonStyle? style, String? tooltip, VisualDensity? visualDensity})
Properties
- alignment → AlignmentGeometry?
-
Defines how the icon is positioned within the IconButton.
final
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
- color → Color?
-
The color to use for the icon inside the button, if the icon is enabled.
Defaults to leaving this up to the icon widget.
final
- constraints → BoxConstraints?
-
Optional size constraints for the button.
final
- disabledColor → Color?
-
The color to use for the icon inside the button, if the icon is disabled.
Defaults to the ThemeData.disabledColor of the current Theme.
final
- enableFeedback → bool?
-
Whether detected gestures should provide acoustic and/or haptic feedback.
final
- focusColor → Color?
-
The color for the button when it has the input focus.
final
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasProvidedId → bool
-
finalinherited
- highlightColor → Color?
-
The secondary color of the button when the button is in the down (pressed)
state. The highlight color is represented as a solid color that is overlaid over the
button color (if any). If the highlight color has transparency, the button color
will show through. The highlight fades in quickly as the button is held down.
final
- hoverColor → Color?
-
The color for the button when a pointer is hovering over it.
final
- icon → JsonWidgetData
-
The icon to display inside the button.
final
- iconSize → double?
-
The size of the icon inside the button.
final
- isSelected → bool?
-
The optional selection state of the icon button.
final
- jsonWidgetArgs → dynamic
-
finalinherited
- jsonWidgetBuilder → JsonWidgetBuilder Function()
-
finalinherited
- jsonWidgetId → String
-
finalinherited
-
jsonWidgetListenVariables
→ Set<
String> -
finalinherited
- jsonWidgetRegistry → JsonWidgetRegistry
-
finalinherited
- jsonWidgetType → String
-
finalinherited
- mouseCursor → MouseCursor?
-
The cursor for a mouse pointer when it enters or is hovering over the
button.
final
- onHover → void Function(bool)?
-
The callback that is called when the button is hovered.
final
- onLongPress → void Function()?
-
The callback that is called when the button is long-pressed.
final
- onPressed → void Function()?
-
The callback that is called when the button is tapped or otherwise activated.
final
- padding → EdgeInsetsGeometry?
-
The padding around the button's icon. The entire padded icon will react
to input gestures.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedIcon → JsonWidgetData?
-
The icon to display inside the button when isSelected is true. This property
can be null. The original icon will be used for both selected and unselected
status if it is null.
final
- splashColor → Color?
-
The primary color of the button when the button is in the down (pressed) state.
The splash is represented as a circular overlay that appears above the
highlightColor overlay. The splash overlay has a center point that matches
the hit point of the user touch event. The splash overlay will expand to
fill the button area if the touch is held for long enough time. If the splash
color has transparency then the highlight and button color will show through.
final
- splashRadius → double?
-
The splash radius.
final
- statesController → WidgetStatesController?
-
Represents the interactive "state" of this widget in terms of
a set of WidgetStates, like WidgetState.pressed and
WidgetState.focused.
final
- style → ButtonStyle?
-
Customizes this button's appearance.
final
- tooltip → String?
-
Text that describes the action that will occur when the button is pressed.
final
- visualDensity → VisualDensity?
-
Defines how compact the icon button's layout will be.
final
Methods
-
build(
{ChildWidgetBuilder? childBuilder, required BuildContext context, JsonWidgetRegistry? registry}) → Widget -
Convenience method that can build the widget this data object represents.
This is the equilivant of calling:
builder.buildand passing this in as thedataparameter.inherited -
copyWith(
{dynamic jsonWidgetArgs, JsonWidgetBuilder? jsonWidgetBuilder, Set< String> ? jsonWidgetListenVariables, String? jsonWidgetId, JsonWidgetRegistry? jsonWidgetRegistry, String? jsonWidgetType}) → JsonWidgetData -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
Abstract function that concrete classes must implement. This must encode
the internal data model to a JSON compatible representation.
inherited
-
toString(
) → String -
Returns the string encoded JSON representation for this class. This will
remove all null values and empty collections from the returned string.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited