-
absoluteAngle
→ double
-
The resulting angle after all the ancestors and the components own angles
and scales have been applied.
no setterinherited
-
absoluteAngleWithoutReflection
→ double
-
The resulting angle after all the ancestors and the components own angles
and scales have been applied, but without reflecting the angle
if the component is flipped.
no setterinherited
-
absoluteCenter
→ Vector2
-
The absolute center of the component.
no setterinherited
-
absolutePosition
→ Vector2
-
The
anchor
's position in absolute (world) coordinates.
no setterinherited
-
absoluteScale
→ Vector2
-
The resulting scale after all the ancestors and the components own scale
has been applied.
no setterinherited
-
absoluteScaledSize
→ Vector2
-
The resulting size after all the ancestors and the components own scale
has been applied.
no setterinherited
-
absoluteTopLeftPosition
→ Vector2
-
The absolute top left position regardless of whether it is a child or not.
no setterinherited
-
anchor
↔ Anchor
-
Anchor point for this component. An anchor point describes a point
within the rectangle of size
size
. This point is considered to
be the logical "center" of the component. This can be visualized
as the point where Flame "grabs" the component. All transforms
occur around this point: the position
is where the anchor point
will end up after the component is translated; the rotation and
scaling also happen around this anchor point.
getter/setter pairinherited
-
angle
↔ double
-
Rotation angle (in radians) of the component. The component will be
rotated around its anchor point in the clockwise direction if the
angle is positive, or counterclockwise if the angle is negative.
getter/setter pairinherited
-
animationGroup
→ AnchoredAnimationGroup<dynamic, PositionComponent>
-
no setter
-
bottom
↔ double
-
Bottommost point.
getter/setter pairinherited
-
center
↔ Vector2
-
The position of the center of the component's bounding rectangle
in the parent's coordinates.
getter/setter pairinherited
-
centerX
↔ double
-
Horizontal middle point.
getter/setter pairinherited
-
centerY
↔ double
-
Vertical middle point.
getter/setter pairinherited
-
children
→ ReadOnlyOrderedSet<Component>
-
The children components of this component.
no setterinherited
-
collisionInfo
→ CollisionInfo
-
Collision detection status from the latest update.
finalinherited
-
debugCollisions
↔ bool
-
Draws a rect over the hitbox of collisions when is true.
getter/setter pairinherited
-
debugColor
↔ Color
-
The color that the debug output should be rendered with.
getter/setter pairinherited
-
debugCoordinatesPrecision
↔ int?
-
How many decimal digits to print when displaying coordinates in the
debug mode. Setting this to null will suppress all coordinates from
the output.
getter/setter pairinherited
-
debugHitbox
↔ bool
-
Draws a rect over the hitbox when this is true.
getter/setter pairinherited
-
debugMode
↔ bool
-
Returns whether this
Component
is in debug mode or not.
When a child is added to the Component
it gets the same debugMode
as
its parent has when it is prepared.
getter/setter pairinherited
-
debugPaint
→ Paint
-
The
debugColor
represented as a Paint object.
no setterinherited
-
debugTextPaint
→ TextPaint
-
Returns a
TextPaint
object with the debugColor
set as color for the
text.
no setterinherited
-
decorator
↔ Decorator
-
The decorator is used to apply visual effects to a component.
getter/setter pairinherited
-
forceSpriteLookDirection
↔ HorizontalDirection?
-
Force the animation to face a particular direction, overriding default
behavior, for example velocity based looking in
AnimationVelocityFlipBehavior
getter/setter pair
-
gravityRate
↔ double
-
Multiplier on standard gravity, see GravityAccelerationBehavior.
getter/setter pairinherited
-
gridBottom
→ int
-
Vertical grid coordinate of the bottommost point on this.
no setterinherited
-
gridLeft
→ int
-
Horizontal grid coordinate of the leftmost point on this.
no setterinherited
-
gridRight
→ int
-
Horizontal coordinate of the rightmost point on this.
no setterinherited
-
gridTop
→ int
-
Vertical grid coordinate of the topmost point on this.
no setterinherited
-
gridX
→ int
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
gridY
→ int
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
hasChildren
→ bool
-
Whether this component has any children.
Avoids the creation of the children container if not necessary.
no setterinherited
-
hashCode
→ int
-
The hash code for this object.
no setterinherited
-
hazardDamage
↔ int
-
How much damage this does by default to other entities.
This property has no affect on its own, it is for custom logic.
Typically this is applied as the result of a collision, if
the colliding entity has a tags value that indicates it is
a "Hazard" or "Spikes" or "Enemy" etc.
getter/setter pairinherited
-
height
↔ double
-
The height of the component in local coordinates. Note that the object
may visually appear larger or smaller due to application of
scale
.
getter/setter pairinherited
-
ignoreTags
→ Set<String>
-
Which other entities to ignore during collision detection.
finalinherited
-
isFlippedHorizontally
→ bool
-
Whether it is currently flipped horizontally.
no setterinherited
-
isFlippedVertically
→ bool
-
Whether it is currently flipped vertically.
no setterinherited
-
isLoaded
→ bool
-
Whether this component has completed its
onLoad
step.
no setterinherited
-
isLoading
→ bool
-
Whether the component is currently executing its
onLoad
step.
no setterinherited
-
isMounted
→ bool
-
Whether this component is currently added to a component tree.
no setterinherited
-
isPitch
→ bool
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
isPitchFromLeft
→ bool
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
isPitchFromRight
→ bool
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
isRemoved
→ bool
-
Whether the component has been removed. Originally this flag is
false
,
but it becomes true
after the component was mounted and then removed
from its parent. The flag becomes false
again when the component is
mounted to a new parent.
no setterinherited
-
isRemoving
→ bool
-
Whether the component is scheduled to be removed.
no setterinherited
-
isSlope
→ bool
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
isSlopeFromLeft
→ bool
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
isSlopeFromRight
→ bool
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
isSolidFromBottom
↔ bool
-
When this is considered solid, phase through from below
getter/setter pairinherited
-
isSolidFromLeft
↔ bool
-
When this is considered solid, phase through from left
getter/setter pairinherited
-
isSolidFromRight
↔ bool
-
When this is considered solid, phase through from right
getter/setter pairinherited
-
isSolidFromTop
↔ bool
-
When this is considered solid, phase through from above
getter/setter pairinherited
-
key
→ ComponentKey?
-
A key that can be used to identify this component in the tree.
finalinherited
-
leapGame
↔ LeapGame<LeapWorld>
-
Set in onLoad, sub-classes can use
HasGameRef
as well if they
want to specify the game type OR create a game
getter that casts
leapGame to the appropriate type.
getter/setter pairinherited
-
leapMap
→ LeapMap
-
Can only be accessed after onLoad
no setterinherited
-
leapWorld
→ LeapWorld
-
Can only be accessed after onLoad, sub-classes can use
HasWorldReference
if they prefer to specify the world type OR
create a game
getter that casts leapGame to the appropriate type.
no setterinherited
-
left
↔ double
-
Leftmost point.
getter/setter pairinherited
-
leftBottomOffset
→ int?
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
leftTopOffset
→ int?
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
loaded
→ Future<void>
-
A future that completes when this component finishes loading.
no setterinherited
-
maxGravityVelocity
→ double
-
Capped downward velocity (positive y), see GravityAccelerationBehavior
no setterinherited
-
maxGravityVelocityOverride
↔ double?
-
Override the world maxGravityVelocity just for this entity
getter/setter pairinherited
-
mounted
→ Future<void>
-
A future that will complete once the component is mounted on its parent.
no setterinherited
-
nativeAngle
↔ double
-
The angle where this component is looking at when it is in
the default state, i.e. when
angle
is equal to zero.
For example, a nativeAngle of
0 implies up/north direction
pi/2 implies right/east direction
pi implies down/south direction
-pi/2 implies left/west direction
getter/setter pairinherited
-
parent
↔ Component?
-
Who owns this component in the component tree.
getter/setter pairinherited
-
position
↔ NotifyingVector2
-
The position of this component's anchor on the screen.
getter/setter pairinherited
-
prevBottom
→ double
-
bottom from last game tick
no setterinherited
-
prevCollisionInfo
→ CollisionInfo
-
collisionInfo from last game tick
finalinherited
-
prevPosition
→ Vector2
-
position
from last game tick.
Typically set by ApplyVelocityBehavior, but if an entity
manages its own position state it should set this itself
finalinherited
-
prevTop
→ double
-
top from last game tick
no setterinherited
-
priority
↔ int
-
Render priority of this component. This allows you to control the order in
which your components are rendered.
getter/setter pairinherited
-
removed
→ Future<void>
-
A future that completes when this component is removed from its parent.
no setterinherited
-
renderContext
→ ComponentRenderContext?
-
Override this method if you want your component to provide a custom
render context to all its children (recursively).
no setterinherited
-
right
↔ double
-
Rightmost point.
getter/setter pairinherited
-
rightBottomOffset
→ int?
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
rightTopOffset
→ int?
-
Defined so it can be overridden by LeapMapGroundTile
no setterinherited
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
no setterinherited
-
scale
↔ NotifyingVector2
-
The scale factor of this component. The scale can be different along
the X and Y dimensions. A scale greater than 1 makes the component
bigger, and less than 1 smaller. The scale can also be negative,
which results in a mirror reflection along the corresponding axis.
getter/setter pairinherited
-
scaledSize
→ Vector2
-
The "physical" size of the component. This is the size of the
component as seen from the parent's perspective, and it is equal to
size
* scale
. This is a computed property and cannot be
modified by the user.
no setterinherited
-
size
↔ NotifyingVector2
-
The logical size of the component. The game assumes that this is the
approximate size of the object that will be drawn on the screen.
This size will therefore be used for collision detection and tap
handling.
getter/setter pairinherited
-
solidTags
→ Set<String>
-
Which other entities should be considered solid as part of
normal physics engine / collision detection calculations.
finalinherited
-
spriteFacesLeft
↔ bool
-
Whether or not the sprite sheet is looking left
getter/setter pair
-
spriteLookDirection
→ HorizontalDirection?
-
Whether or not the animation should currently be looking left.
null indicates direction should remain unchanged.
no setter
-
statuses
→ List<EntityStatus>
-
Status effects which can control aspects of the leap engine (gravity,
collisions, etc.), or be used for fully custom handling.
no setterinherited
-
tags
→ Set<String>
-
Tags for custom logic, also used by solidTags
finalinherited
-
tileSize
→ double
-
Tile size (width and height) in pixels
no setterinherited
-
top
↔ double
-
Topmost point.
getter/setter pairinherited
-
topLeftPosition
↔ Vector2
-
The top-left corner's position in the parent's coordinates.
getter/setter pairinherited
-
transform
→ Transform2D
-
finalinherited
-
transformMatrix
→ Matrix4
-
The total transformation matrix for the component. This matrix combines
translation, rotation and scale transforms into a single entity. The
matrix is cached and gets recalculated only as necessary.
no setterinherited
-
velocity
→ Vector2
-
Position object to store the x/y components.
finalinherited
-
width
↔ double
-
The width of the component in local coordinates. Note that the object
may visually appear larger or smaller due to application of
scale
.
getter/setter pairinherited
-
x
↔ double
-
X position of this component's anchor on the screen.
getter/setter pairinherited
-
y
↔ double
-
Y position of this component's anchor on the screen.
getter/setter pairinherited