LikeWebSocketClient class

Managed WebSocket client for the LIKE package.

Features auto-reconnect, token synchronization, ping-pong heartbeats, and automatic dispatch of incoming events to the LikePipeline. State changes and connection handshakes are synchronized sequentially to prevent races.

Constructors

LikeWebSocketClient({required String url, FutureOr<String?> getToken()?, LikeAuthConfig? authConfig, Duration reconnectInterval = const Duration(seconds: 5), Duration pingInterval = const Duration(seconds: 30), String pingPayload = '{"type":"ping"}'})

Properties

authConfig → LikeAuthConfig?
final
getToken → FutureOr<String?> Function()?
final
hashCode → int
The hash code for this object.
no setterinherited
isConnected → bool
Returns true if the WebSocket is currently open.
no setter
messages → Stream
Stream of decoded JSON/string messages received from the server.
no setter
pingInterval → Duration
final
pingPayload → String
final
reconnectInterval → Duration
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
url → String
final

Methods

connect() → Future<void>
Connects to the WebSocket server sequentially.
disconnect() → Future<void>
Disconnects from the WebSocket server sequentially.
dispose() → Future<void>
Disposes of the client and cleans up resources sequentially.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
send(dynamic message) → Future<void>
Sends a message down the socket channel sequentially.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited