addMarker method

void addMarker(
  1. Marker marker, {
  2. MarkerRenderSettings? settings,
  3. int index = -1,
})

Add a new sketch with specific render settings.

Parameters

  • IN marker The marker added to the collection
  • IN settings The marker render settings
  • IN index The new marker position in collection. -1 means at the collection end ( topmost )

Implementation

void addMarker(
  final Marker marker, {
  MarkerRenderSettings? settings,
  int index = -1,
}) {
  settings ??= MarkerRenderSettings();
  objectMethod(
    pointerId,
    'MarkerSketches',
    'addSketches',
    args: <String, Object>{
      'marker': marker.pointerId,
      'settings': settings,
      'index': index,
    },
  );
}