RenderEngine method
dynamic
RenderEngine(
)
override
Implementation
@override
dynamic RenderEngine() {
final polylineList = _buildPolylineList();
// final markerList = _buildMarkerList();
final polygonList = _buildPolygonList();
final circleList = _buildCircleList();
return FlutterMap(
options: _options!,
mapController: _controller,
children: [
_buildTileLayer(),
_buildAttributionWidget(),
PolylineLayer(polylines: polylineList),
GestureDetector(
onTap: OnPolygonTap,
child: PolygonLayer(polygons: polygonList),
),
GestureDetector(
onTap: OnCircleTap,
child: CircleLayer(circles: circleList),
),
// MarkerLayer(markers: markerList, rotate: true),
// // if (Markers.length > 2)
// _buildAnimatedMarker() ?? const SizedBox(),
...buildMarkerLayers()
],
);
}