flyToCamera$3 method
- MLNMapCamera camera$1, {
- required UIEdgeInsets edgePadding,
- required double withDuration,
- ObjCBlock<
Void Function()> ? completionHandler,
Moves the viewpoint to a different location using a transition animation that evokes powered flight.
The transition animation seamlessly incorporates zooming and panning to help the user find his or her bearings even after traversing a great distance.
@param camera The new viewpoint.
@param insets The minimum padding (in screen points) that would be visible
around the returned camera object if it were set as the receiver's camera.
@param duration The amount of time, measured in seconds, that the transition
animation should take. Specify 0 to jump to the new viewpoint
instantaneously. Specify a negative value to use the default duration, which
is based on the length of the flight path.
@param completion The block to execute after the animation finishes.
Implementation
void flyToCamera$3(MLNMapCamera camera$1, {required UIEdgeInsets edgePadding,required double withDuration,objc.ObjCBlock<ffi.Void Function()>? completionHandler}) {
_objc_msgSend_s17tgr(this.ref.pointer, _sel_flyToCamera_edgePadding_withDuration_completionHandler_, camera$1.ref.pointer, edgePadding, withDuration, completionHandler?.ref.pointer ?? ffi.nullptr);
}